Changelog
- 1.0.1 - 5 August 2026
- Rows per page is now persistent.
- Console sorting will also survive reload - pressing ‘Reset view’ will revert it to ‘All’
1.0 - 3 August 2026
- 99% of objects now have images - close enough for a 1.0 release to me!
- Added a ‘Last updated’ display
Note: Badlands looks as if it will have many new objects (and many variants of the same object, considering all the rebuilding). I’ll be updating this site as soon as I can with all the new additions once released. You can see what’s been added so far here.
0.9.8 - 15 July 2026
- Added 1.29 Road to Badlands types.xml entries to the Types Explorer for new objects and updated the types changelog.
- Added Download Latest Types buttons to the Export menu and Types Explorer.
0.9.7 - 1 July 2026
Added
- 1.29 Experimental Road to Badlands objects See here.
- Version history for objects added in which update.
- Badlands objects added footer bar.
0.9.6 - 24 April 2026
Added
- Additional undocumented 1.29 objects. See here.
0.9.5 - 18 April 2026
- dz/rocks/snow_rocks were wrongly marked as not console friendly.
0.9.4 - 14 April 2026
Added
- Additional dimension data to API output, replacing many 2.5 x 2.5 placeholders.
Fixed
- Link handling error meant sometimes linking to an object would load the full table.
- Table column headings were wrong.
0.9.3 - 9 April 2026
Added
- New 1.29 types.xml entries + changelog.
0.9.2 - 6 April 2026
Added
- Nav link to a new tool - quickly diagnose your DayZ illnesses: www.whyareyousick.com
Changed
- Improved the neglected mobile UI:
- Full object viewer on object press.
- Show / hide folder menu.
- In-game name column added.
- Show filters menu.
Fixed
- Mobile: Fixed nav menu / logo display in mobile view.
- Map: touch controls now work on mobile view (probably).
- Map: You can no longer fly the the plane backwards.
- Various UI issues.
0.9.1 - 30 March 2026
Added
- /changelog - removed Discord link.
- New Editor Builds based on vanilla locations.
- Added image paths to object.ingame.json
- Many more images.
- A plane mini-game on the map.
Changed
- Changed icons across site to unify the design and removed ugly emojis
- Massive, terrifying code refactoring . Pls no bugs.
- Many, many UI improvements, especially buttons.
- Now properly matching configs + p3ds, and config + colorbase variants instead of guessing.
- Map: Improved map performance, especially with many objects selected
- Editor Builds no longer part of API docs.
- Removed dze files from Editor Builds to reduce site payload - Copy to Editor or json options remain.
- 1.29 objects is now in table
Fixed
- Map: Clicking on ’37 on Chernarus’ in object viewer didn’t change map URL or button state.
- Map: When selecting an object on the map, pressing the x in the search bar would not clear it.
- Map: When reducing screen size, the object hover menu would go full width instead of staying top right.
- When closing or opening the help message, the object viewer and sidebar did not change position until scrolled
- When opening the object viewer by clicking ‘path’ on a pinned path, the menu would overlap the main table
- Long path menu was bad, simpler solutiona added.
- Other small things I’ve forgotten
0.9.0 - 20 March 2026
Added
- Object Maps - view the location and numbers of any object across Chernarus, Livonia and Sakhal. Use Select Area to copy anything from vanilla maps and paste into Editor or export.
- Sidebar view - total redesign meaning you can browse the entire DZ folder structures
- Types Explorer - browse the values and tags of objects across each map
- New Editor Builds in their own section
- Added more and better images.
- Randomised ‘Copy to Editor’ shape for paths
Changed
- Editor Presets is now Editor Builds.
- Dark mode button added to nav menu.
Fixed
- This was an ‘add bugs’ update